Giovanni Valera-Campos
Village in the Mist
Village in the Mist is a first-person, survival-horror game. The game is a mixture of Silent Hill and Dead Space. Gameplay is more similar to Silent Hill while UI is similar to Dead Space. Exploring the Village is key to survival, where items will be found to help craft materials for survival. Collecting key items to unlock new sections of the village. Also, find items to throw and distract the monster. The monster also known as a Necroph is mutant monster that has other sense but hearing. The Necroph hearing is sharp and any little noise made, the Necroph chragers towards the sound. Explore the village as you evade the Necroph, can you uncover the secrets of the village?
Gameplay Video
Role: Level Designer / Game Programmer / UI & UX
In a span of four months, I pushed myself to crafting this project within Unity. I myself tackled the entire level design, programming, AI, and player controller. The enemy was programmed to wonder around entire level, when player makes a sound the enemy will chase based on its proximity, if noise is within its proximity, enemy will chase towards were the sound was made. The player can throw objects if the enemy is nearby to distracted the enemy, when the player walk normally, it will make a sound but depending on what they are walking on, it will make more sound, crouching helps suppress the sound that they make, the player have a radar to help track if the enemy is nearby and objects that can be pick up. This project help with my experience of game design but also help keep track of my proficiency with coding.